Games like Wordle: six free daily games where everyone plays the same puzzle

If you like Wordle, the games most like it are the ones built on the same idea: one puzzle a day, the same for everyone, short enough to finish over a coffee, with a result you can compare. This site has six free browser games that work that way, three puzzles and three arcade games, and each one gives every player in the world the same challenge on the same UTC date.

None of them is a word game. What they share with Wordle is the shape of the day, not the letters.

What makes a Wordle-style daily game work

Wordle is a daily word game, now owned by The New York Times, where everyone gets the same puzzle each day. The format has been copied many times because a few simple choices do most of the work.

One puzzle per day. There is no queue of levels to grind through. You play today’s, and then you are done until tomorrow. The limit is the point: it turns a game into a small daily ritual instead of an evening you lose.

The same puzzle for everyone. This is the part that makes it social. If your friend found it hard, you found the same thing hard. You can compare results without either of you having had an easier draw.

Short. A daily game that fits into a commute, a queue or a break gets played every day.

A result worth comparing. A score, a number of moves, a time. Something concrete that answers the question “how did you do today?”

A reason to come back. A new puzzle tomorrow, at the same time for everyone, is enough of a hook on its own.

Every game below follows those rules in the same way. The daily is generated from a seed based on the date in UTC, so everyone playing on the same day gets the same puzzle wherever they are. The day turns over at midnight UTC rather than at your local midnight, which means two people comparing scores are always comparing the same puzzle, and moving across a time zone does not buy you a second go. The FAQ explains this in more detail.

The daily puzzle games

These three are the closest to Wordle in spirit: a fixed board, no reflexes required, and a result that rewards thinking before you act. You can find them alongside the rest of the site’s puzzles on the puzzle games page.

outbound: arrow puzzle

outbound is a board full of arrows. Tap an arrow and it slides off the board in the direction it points, but only if nothing is in its way. The puzzle is the order: clear the right arrows first and the rest open up, clear the wrong ones and you stall. Stones block paths and locked arrows wait until others have left. A clock runs the whole time, and clearing quickly builds combos that give time back.

Today’s board is the same for every player on each difficulty, based on the UTC date. Your first daily attempt on each difficulty is the one that counts, and later attempts that day are marked as practice.

Why it scratches the Wordle itch: like a good guess in Wordle, a good first move in outbound narrows everything after it. You look at the same board as everyone else and the difference between a clean clear and a scramble is how well you read it before you start tapping. After clearing a board you can send a friend a challenge link to the exact same board with your score to beat.

Play outbound or read how to play outbound.

cornered: escape puzzle

cornered is a turn-based escape puzzle on a small grid. You move one square, the hunters answer, and each hunter takes two steps for every one of yours. They chase by simple rules, so walls can trap them, and waiting a turn is a real move. You reach the exit, or you get caught. Each board has a par, and fewer moves earn more stars.

Today’s board is the same for every player on each difficulty, based on the UTC date. Your first escape attempt on each difficulty is the scored one, and later attempts are practice.

Why it scratches the Wordle itch: it is the most deliberate game here. There is no clock pushing you, so you can sit with the board, plan a route and count the hunters’ steps in your head. The result is a move count, which is exactly the kind of number people like to compare. After an escape you can press challenge a friend to send them the same board and the number of moves they have to beat.

Play cornered or read how to play cornered.

tint: colour mixing puzzle

tint gives you a target colour and three taps: red, green and blue. Pour them into a beaker to match the target’s ratio. The catch is that there is no way to pour back out. Every correction uses up space in the beaker, so a heavy first pour can leave you with no room to fix it. A game is five rounds and one score.

Today’s colours give every player in the world the same five targets, generated from the UTC date, so a daily score is comparable to anyone else’s that day. The result screen shows a strip of the colours you mixed.

Why it scratches the Wordle itch: it is short, it is the same five rounds for everyone, and a careful first move pays off. In Wordle a wasted guess costs you a row. In tint an overpour costs you room.

Play tint or read how to play tint.

The daily arcade games

These three test reflexes and nerve rather than planning, but they use the same daily structure: one seeded run per day, the same for everyone, with the first attempt counting.

graze: bullet dodging

graze is a dodging game where one hit ends the run, but staying safe scores almost nothing. Points come from near misses: letting a shot pass just outside your hitbox. The closer it passes, the more it pays, and chaining near misses together multiplies them.

Today’s fire gives everyone the same fire on each level, based on the UTC date. Your first daily run on each level is the one that counts, and later runs that day are marked as practice. Aimed shots still aim at wherever you are, so the fire starts the same for everyone and then depends on how you move.

Why it scratches the Wordle itch: the daily turns a frantic arcade game into a fair comparison. Everyone faces the same opening waves, so a higher score really does mean you cut it finer. You can also send a challenge link with the same fire and your score.

Play graze or read how to play graze.

updraft: one-button cave flyer

updraft is a one-button game. Hold to climb, let go to fall, and fly through a cave that narrows and speeds up. Blocks appear in the middle of the cave as you go. Short taps beat long holds, and the skill is in how little input it takes to stay steady.

The daily cave is the same for every player on each level, based on the UTC date. Your first daily flight on each level is the one that counts, and later flights that day are practice.

Why it scratches the Wordle itch: a run is short, the rules fit in one sentence, and the result is a single distance. Because the cave is shared, comparing that distance with a friend means something. After any run you can send a challenge link to the exact cave you just flew.

Play updraft or read how to play updraft.

wreck: run-and-gun

wreck is an endless run-and-gun across a web page that deletes itself behind you. Keep moving, shoot what gets in the way, pick up guns and hearts from crates, and stay ahead of the wall that erases the page. A boss turns up at set distances.

The daily page has the same layout and the same enemies arriving at the same times for everyone on each difficulty, based on the UTC date. Your first run each day is the one that counts, and after that you can keep playing it as practice.

Why it scratches the Wordle itch: it is the loudest game here, but the daily gives it the same fairness as a word puzzle. After a run you can share your score or send a friend a link to the exact page you played.

Play wreck or read how to play wreck.

Which one to start with

If you want the closest thing to Wordle without the words, start with cornered. It is calm, turn-based and has a single number at the end. tint is the shortest, at five rounds. outbound is for people who like a puzzle with a bit of time pressure. If you would rather play something fast, updraft is the easiest of the arcade dailies to pick up, graze asks the most nerve, and wreck is the most action.

Frequently asked

What are some good games like Wordle? Look for games that give everyone the same puzzle each day, keep it short and end with a result you can compare. On this site, outbound, cornered and tint are daily puzzle games, and graze, updraft and wreck are arcade games with the same daily format. All six are free and play in the browser.

Are these daily games the same for everyone? Yes. Each daily is generated from a seed based on the date in UTC, so every player gets the same puzzle or run on the same day, wherever they are. In games with difficulty levels, each level has its own daily.

When does the daily puzzle reset? At midnight UTC, not at your local midnight. Depending on where you live, that can be in the morning, the afternoon or the evening. Because the day boundary is shared, crossing a time zone does not give you a second attempt.

Can I play the daily more than once? You can keep playing, but in outbound, cornered, graze, updraft and wreck only your first daily attempt on each level or difficulty counts. Later attempts that day are marked as practice.

Do I need an account or an app to play? No. Every game is free, runs in a browser on a phone, tablet or computer, and needs no download and no account. Personal bests are saved on your device.